2011年12月7日星期三

id has 'definitely struggled' with consol

id has told CVG that it has "struggled" with input latency on console during the development of Rage - but that the game is now running "really fast" on all systems.The studio's multi-format breakneck FPS, due for release in October, has been build using its pride and joy, id Tech 5.And according to id's creative director Tim Willits, the engine has helped iron out issues with trying to get the game up to speed on Xbox 360 and PS3."Even developing Rage, we've worked on consoles and there's actually lots of latency in the controllers you don't have on the keyboard and mouse, he said. "We've definitely struggled with that, but we've made it as fast as we can make it." Willits believes that Rage has been made in the "id spirit" that spawned classics like Quake and Doom, but that id Tech 5 has added special twists. He explained that the engine allows id to paint each object in the world separately - leading to diverse environments."It's true multi-platform technology," he added. "Historically we made a great PC game and we had to cut it all up on console. That isn't the case with id Tech 5. It runs really fast, 60hz on all the systems. It's fluid, responsive - and it looks beautiful." Tim Ingham

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