2011年12月28日星期三

Enter Our Dead Rising 2 Epic Giveaway!

Today's Epic Giveaway for Epictober is a shout-out to all the zombie hunters out there! We bring you the DeadRising 2 Epictober prize that featues a Dead Rising 2 Chuck leather jacket so you can look just like everyone's favorite zombie killer. This prize also includes the Dead Rising 2 Zombrex Edition, a limited edition figurine and a poker set!Enter now at our Epictober site and good luck!

House of the Dead Overkill refused class

House of the Dead: Overkill Extended Cut has been refused classification in Australia, despite the promise of a forthcoming R18+ rating. Is killing the living dead too much for Australian adults? The game's Wii version was granted an MA15+ rating when it was considered in May 2008, though it appears Sega's "extended" elements - including two new scenarios - may have tipped it over into "too brutal" territory.When a game is refused classification in Australia it is effectively banned.Keep your eye on this page for news as it emerges. Shaun Prescott for CVG AU

Deus Ex Human Revolution patch addresses

Eidos Montreal has addressed the long load times afflicting the PC version of cyberpunk action RPG Deus Ex: Human Revolution, according to Steam patch notes. As well as improving loading times, the patch makes some tweaks to hardware performance for AMD/ATI and the way the game controls too.Here's the full list of updates:A frequent issue for AMD/ATI hardware users that can cause the game to crash on startup.Improvements to loading speed. The speed increase depends on machine spec and settings, but loading time improvements of over 50% have been measured on some machines.Some control fixes:Diagonal movement is no longer faster as intended.Adjustments have been made to mouse sensitivity in response to user feedback.Mouse sensitivity for X and Y axis can still be configured separately, but is now consistent when set to default settings.The range of settings for mouse sensitivity has been adjusted to provide for more accurate adjusting.The default mouse sensitivity has been altered to be somewhat less sensitive.Cast your eyes on our Deus Ex: Human Revolution review round-up to see what everyone thinks of the game. Tamoor Hussain

2011年12月27日星期二

Criterion making an open-world racer

Burnout and Need for Speed: Hot Pursuit developer Criterion Games may be working on new open-world racer, if a current job advert is anything to go by. An opening for an AI programmer at Criterion listed on EA's recruitment website is seeking a candidate capable of creating "believable, open world AI Racing Drivers".Although the studio's most recent game, Need for Speed: Hot Pursuit, was quite a linear affair, Criterion is a dab hand at open-world racers, with Burnout Paradise serving as the most obvious example.The next game in the Burnout series. Burnout Crash, is a top-down arcade game set for release on XBLA and PSN later this month. Tamoor Hussain

Official Xbox Magazine gets spanking new

CVG stablemate Xbox 360: The Official Magazine has unveiled a sexy new website over on OXM.co.uk - and we thoroughly recommend you go and check it out now. The new site puts OXM's news and exclusive content centre stage, and adds three brand new dedicated channels - Xbox LIVE, Kinect and Movies.This is all wrapped up in a striking new smartphone and tablet-friendly design. The user experience is enhanced thanks to improved site navigation and search, and there's full social media integration and improved comments functionality. Jon Hicks, Editor of Xbox 360: The Official Magazine says: "The print edition of OXM has long been the authority on Xbox 360, and the new-look www.oxm.co.uk extends that online."As well as being the essential guide to what's happening on Xbox right now, we deliver exclusive features and videos from the award-winning OXM team every day. We're overflowing with ideas for videos, features and events and the new site means we'll be putting them into action very soon."In addition, the site boasts a new video player on the home page giving instant access to a wealth of original content, trailers and gameplay footage. This includes the OXM Report, the magazine's weekly video feature on Xbox Live.Meanwhile, the Xbox LIVE Channel keeps users up to date on the latest and greatest content available to download from Xbox LIVE - revealing hidden gems and unmissable add-ons - and the Kinect Channel offers a hub for Xbox 360's hugely successful motion sensor. CVG Staff

Star Wars Old Republic video shows off l

BioWare has sent over a new video developer diary of Star Wars: The Old Republic, which you can watch below. It shows off the Esseles, described as "a flashpoint that Republic heroes will be able to experience for themselves early in their hero's journey". During the Esseles scenes in the MMO, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.Star Wars: The Old Republic is due for release late this year.

2011年12月26日星期一

Modern Warfare 3 Proper gameplay video,

Activision's released official Modern Warfare 3 multiplayer screenshots and proper gameplay footage, after the van-load we grabbed from the trailer.In case you missed the Call of Duty XP madness last night, stick your eyes on the first official Modern Warfare multiplayer details, plus our Modern Warfare 3 hands-on from Los Angeles. Watch in HD No comments yet, be the first! For the word-shy, we've also posted video interviews on Call of Duty Elite and Modern Warfare 3 itself. Andy Robinson

Assassin's Creed Revelations Multiplayer

Assassin's Creed: RevelationsNews (30)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (31)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (28)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and Walkthroughs Assassin's Creed:Revelations will be upon us in just a few short weeks, and while we wait, X-Play's Morgan Webb got the chance to talk with Ubisoft Live Team's Andreane Meunier about the ways multiplayer is going to be even better than before. Get the scoop on the new modes you'll be playing. Assassin's Creed: Revelations Multiplayer Preview »

Rambo The Video Game coming to PS3, 360

"God didn't make Rambo. I made him." That might be true, Trautman. But now a video game developer's getting in on the act. According to trade bible MCV, a Rambo game will be coming to Xbox 360, PC and PS3 next year from UK publisher Reef Entertainment.The firm has secured the rights from movie company StudioCanal, and includes the option to develop and release a series of titles based on the Sly Stallone films.The first game, Rambo - which will be based on the first Rambo trilogy - is scheduled for release in the fourth quarter of 2012. A long wait for a hero."With the success of the most recent Rambo film, and an international appetite for action movies with Expendables 2 scheduled for release next summer, we felt now was a good time to do something special with this licence," said Reef Entertainment CEO Peter Rezon.Craig Lewis, commercial director at Reef added: "We have big ambitions for Reef and the Rambo IP is the first step in establishing us as a worldwide player."Rambo will be a triple-A title on PS3, Xbox 360 and PC and will capture the gritty atmosphere and full-on action which made the Rambo movies so successful." Tim Ingham

First Grand Slam Tennis 2 screens

EA Sports has lobbed over the first screens for Grand Slam Tennis 2. Announced earlier this month and set for release in 2012, the game's in development for PS3 and Xbox 360.It'll offer Move support on PS3 and a mixture of current and classic stars on both platforms. Check out the full feature list here once you've given the screens an eye over. Tom Ivan

X-Play's Guild Wars 2 Combat Sneak Peek

Guild Wars 2News (33)Previews (11)ReviewVideos (37)Screenshots (35)Cheats and Walkthroughs X-Play went to the source, ArenaNet, to find out how Guild Wars 2' combat will work. Each class has been given the ability to play multiple roles. This means you won't get saddled with the roll of tank and everyone has some healing moves. This definitely shapes the way ArenaNet paces combat for Guild Wars 2. Check out the combat for yourself. Guild Wars 2 Combat Preview »

3DS price cut puts PS Vita 'in a tough po

,福州贷款

Nintendo's decision to slash the price of the 3DS only six months into its lifecycle may have thrown a spanner in the works for Sony's PS Vita plans,福州担保, according to a number of analysts. BIlly Pidgeon of M2 Research told IndustryGamers he thinks Sony will have to carefully consider its Vita pricing ahead of the portable's expected launch later this year. "When Sony announced PS Vita pricing at $249.99, 3DS price had to come down," he said. "PS Vita pricing feels compatible with value now, but unless the economy improves more rapidly, a price cut should come sooner rather than later."Jesse Divnich of EEDAR also said: "This price cut does put the Vita in a tough position. It all comes down to the content and if the Vita can deliver a library of high quality entertainment products, it should be able to thrive at the $249 price point."Meanwhile, David Cole of DFC Intelligence suggested the early 3DS price cut suggest Nintendo's feeling the heat from Vita. "I just looked at [Nintendo's] revised financial forecasts and they are ready to take a hit. They are really being aggressive. It is very unlike Nintendo to be willing to take such a loss."I think what it says is that they really feel the heat from the Sony Vita. I see it as a move to protect their market share and position in handhelds. I would not call it desperation but more a very aggressive defensive action by the market leader to hold on to market position."Earlier this week a Sony studio partner appeared to confirm reports that Vita's RAM was cut by the platform holder in order to make the device's price more competitive.

2011年12月22日星期四

Dead Island A Zombie Getaway

By Jackson Leung (Mepath), OnRPG Tech WizardIt was Sunday night. My brother and I decided to go to our usual gaming stop; a cyber-cafe on the outskirts of town. It seems like those are the only places you can find them anymore. We were brimming with excitement over this new zombie game called Dead Island. It wasn't long before we fired the game up and assumed our digital identities.I became Xian Mei, the daughter of a Hong Kong inspector, smart, lethal, and deadly. Who, due to the unfortunate circumstance of being a female in a male dominated society, had her talents squandered by being sent to this island resort to observe for criminal activity. Curses.My brother assumed the identity of Sam B. An African American rap star (yes, he's American, the game said he grew up in New Orleans).It was business as usual, I was partying it up at the resort. After a hard night of partying, I washed down some pills with my liquor and passed out on my bed.I woke up the next morning, did my routine, and on the way out, there was something definitely wrong. The hotel's halls were littered with suitcases. Some of these suitcases were randomly dispersed across the floor. Some of these suitcases were piled on top of each other, and some of these suitcases were made into a wall, but for what? I pondered this question as I emptied the suitcases of their contents into my pockets-of-infinite-storage.It was weird, there were hotel rooms left open, blood stains everywhere, and even dead bodies. It must have been some wild party. It was weird, but I was late for work. I took the elevators down, when suddenly; it came to an abrupt stop. The power went out. A sound. The elevator started plummeting down. The doors flew open, and I saw, a person lying on the floor. He was surrounded by people with gray, ashy skin, their bodies showing wounds that by any medical standards were lethal. Seconds later, I noticed that they had said man's intestines in their hands, and in their mouths. At the same moment, these cannibals took great interest to me, and started running towards me. Not a weapon in hand, stuck inside an elevator, and seeing these hoards of blood-thirsty gray people running towards me. I thought it was the end, I'm too young and beautiful to die; tear.The elevator door slammed shut, another sudden drop, and the lights came back on. A voice from the camera offered help. They said I had to run into some maintenance room and obtain a weapon. It's the only way I'm going to live. Shortly afterwards, the elevator opened, and I was at the lobby.I don't know where the maintenance room was, but I'm going to get there quick. Right after I empty these suitcases I found of their contents. But I didn't have enough time for that. It wasn't long until these gray people, which I'll call zombies, took notice of me. I ran as fast as I could, I saw a door leading to a room that didn't look like a hotel room. I made a beeline for it. I ran in front of the door, and then I dove inside.When I came to, I was surrounded by people who were about to knock my head off with a bat. It wasn't until I proved to them that I was capable of coherent thinking that they left me alone. Apparently, I am one of the few people who are immune to the virus, and one of the few people that can be bitten, and not show the same symptoms as everyone else. Sam B is another person with this mixed blessing. The once tropical paradise is now a living zombie nightmare.Together Sam and I took our first steps out into the world of Dead Island. Taking on requests by the islanders in hopes that we can help obtain and accomplish whatever they need to help us get off the island. It wasn't long before Sam and I were bashing in zombie skulls with whatever we could get our hands on. We had to resort to the oars from a boat, a shovel stabbed into the sand, and a kitchen knife pulled fresh from a downed zombie just to name a few of our odd ball weapons. Of course the zombie waves were endless and these primitive weapons wore out to a state of uselessness quickly.We've recovered access cards, rescued wives, recovered medicine, salvaged car parts, and whenever we had a moment of rest, we'd improve our weapons. Whenever we came across some tools left out on some table, we'd use them to strengthen our weapons. Anything even resembling a weapon would quickly fall into our infinite-pockets!We were on the way to restore the lighthouse power generator so that ships out at see can come to our rescue when we heard the sound we both dreaded the most. "Sorry guys, we're now closing. Please log out. I hope guys had fun." We grudgingly logged off the computers and proceeded home, excitedly sharing our thoughts of the game. We will definitely be playing this game again, in fact, I already bought two copies for our home PCs!I am a huge zombie genre fan. So this review reflects mainly my opinion, and will be biased. I have a strong preference for George A. Romero zombie films and Dead Island sucked me into a world just like Romero would have imagined.This game is like a mix of Dead Rising, Dead Rising 2, Left 4 Dead, Resident Evil, and Grand Theft Auto. It had the need to obtain weapons, these weapons also get worn down and break, just like Dead Rising. It had the ability to mess with your weapons, just like Dead Rising 2. It had the zombies chasing you like Left 4 Dead, but unlike left 4 dead, avoided the campy unrealistic occurrence of sudden hordes of zombies arriving. You kind of have venture into areas where zombies are located for them to take notice of you, and then the chasing starts. Finally, there's the atmosphere of Resident Evil. You don't feel like you're going to die any time soon, but you're always concerned that something might kill you. There might be something around the corner, behind that bush, behind you! At the same time, not only are you scared of being killed, you're scared of wasting your precious weapon's durability on killing the damn thing. Finally it resembles GTA in that you can steal and take whatever you need to survive with little worry of legal repercussions.I loved everything about this game, and in my book, this is a must play game for any zombie fan. It's a good single player game, but to get the full experience you MUST play it with friends. Some people say that this game brings nothing special to the table, but really, I'm not sure if there has been another zombie-genre game that has fulfilled this zombie-fan-gamer's desires any better. Dead Rising was great when it came out, Left 4 Dead was intense, and Resident Evil kept me awake at night, but this game has a whole different feel altogether! I feel like I've been on that island, and I've slain those zombies, and I desperately need to get back to the game so that Xian and Sam can leave that island! They need me!The Verdict: Play me now (10/10)* zombies* visuals* sound*zombie bros* atmosphere* realism* open-world environment*zombie room service* their first trailer* the list goes on...* I can't really think of any. Perhaps if the graphics were more realistic, then when that day comes where I finally bash my computer screen in after losing a match of Starcraft, I could use Dead Island as a reactionary excuse.I'm always lurking the forums and redesigning OnRPG. Feel free to say hi.

God Of War Studio Working On An Unannounc

The sad, revenge-fueled story of Kratos apparently came to an end with the release of Sony Santa Monica's God of War 3 last year. While there's little doubt that we'll see more of the ashy Spartan warrior at some point in the future, the studio has apparently shifted its efforts to focus on something entirely new.A Gamasutra job posting reveals that Sony Santa Monica is working on an "unannounced new IP." The open position is for a Senior Level Designer, and the listing further notes that candidates with experience developing an open world game are preferred. The God of War series is known for its very linear structure, so it seems that this new game will be a departure on more than one level.Source: Gamasutra

Nintendo 3DS conference to feature 'new p

Following confirmation of a pre-TGS 3DS show last week, Nintendo has dated the event and confirmed that it will be streamed online. The Nintendo 3DS Conference 2011 will be held at Tokyo Big Site on September 13 at 12:00 noon (Japanese Standard Time) and be streamed via live broadcast on Nico Nico and Ustream.The event is described as a "Nintendo 3DS new product announcement conference," which probably refers to new game reveals for the handheld but may also boost the creditability of a recent report claiming Nintendo's set to launch redesigned 3DS hardware, complete with a second analogue stick and "radically toned down" 3D visuals. Tom Pakinkis

2011年12月20日星期二

Ratchet & Clank All 4 One trailer shows

Sony has released the first in what it says is a series of Ratchet & Clank: All 4 One trailers focusing on the game's quirky selection of weapons. "The Insomniac Games team has always prided themselves on delivering over-the-top weaponry that gives you all kinds of ingenious ways to turn your enemies into space dust," said SCEE product manager, Ross Alexander. Sony confirmed in May that All 4 One will launch in the US on October 18 and across PAL regions from October 19, along with details on pre-order bonuses available at select retailers.

Soul Calibur 5 director details 'Critical

Soul Calibur 5 director Daishi Odashima has unleashed a barrage of details for a new 'Critical Edge' system being worked into the new fighter. "Critical Edge is a new attack system that delivers high damage to the opponent," he said, adding that it "can be used in combos" and "requires 1 Critical Gauge bar".He goes on: "The Critical Gauge can be charged up to 2 bars. So some characters can connect 2 Critical Edges in a row."A small portion of the Critical Gauge can be used to perform Brave Edge; a powered up versions of standard attacks (character shines when used). The properties change depending on the move; increase damage, adds additional attacks, gives advantage on block, changes hit property etc."He later details some of the ways players will be defending themselves in the new Soul Calibur. "There are 3 defensive systems. Quick Move can be performed by tapping the same direction twice. Kind of like a faster version of the [8-way Run] 8WR," he explains. "[It's] similar to SC2's evasion but doesn't have invincible frames. It's very easy to do and can be used by beginners too," said Odashima.Fight fans gathered at the Evo 2011 fighting championships in Las Vegas last weekend where they got the chance to try out Soul Calibur 5 - and share the love by uploading tons of videos to the internet.

Warhammer 40,000 Space Marine's Co-Op DL

Warhammer 40,000: Space MarineNews (13)Previews (9)ReviewVideos (23)Screenshots (94)Cheats and WalkthroughsWarhammer 40,000: Space MarineNews (13)Previews (9)ReviewVideos (23)Screenshots (94)Cheats and WalkthroughsWarhammer 40,000: Space MarineNews (10)Previews (9)ReviewVideos (21)Screenshots (89)Cheats and Walkthroughs Warhammer 40K: Space Marine was released last month but it shipped without the coveted co-op mode option. THQ has announced that co-op fans will finally be getting what they want on October 25th with EXTERMINATUS. The free DLC will allow up to 4 people to play together in two scenarios. Relic has more DLC planed for Space Marine in the future.

2011年12月18日星期日

Walmart flyer points to US Xbox 360 price

Walmart is reportedly planning to slash $50 off the price of the Xbox 360 4GB Kinect hardware bundle from this Sunday, August 28. That's according to a flyer obtained by Joystiq, which reveals that one of the world's largest retailers is planning a "rollback" on the price, from $299 to $249.This doesn't necessarily mean an official Xbox 360 price reduction is inbound. It could merely be a special promotion, but it wouldn't be the first time a Walmart circular has outed news of a price cut either.Xbox 360 is the top-selling console in the US year-to-date, but the introduction of a global PS3 price cut last week is likely to force Microsoft to react sooner or later. Tom Ivan

Video What's the best RPG game of the ye

Have you voted in the GamesMaster Golden Joysticks 2011 yet? The Joysticks is the only annual UK awards that is voted for by gamers - the people who go out and buy the games. With that in mind, check out the nominees in the RPG category below... and then go forth and elect your favourite over on the official Golden Joysticks site.And while you're at it, why not have a gander at the GJ Facebook and Twitter pages?This year's event will take place on October 21st at the Westminster Bridge Park Plaza. Watch in HD No comments yet, be the first! CVG Staff

Marvel Pinball Vengeance And Virtue X-Me

Marvel PinballNews (3)Previews (1)ReviewVideos (11)Screenshots (4)Cheats and WalkthroughsMarvel PinballNews (3)Previews (1)ReviewVideos (11)Screenshots (4)Cheats and Walkthroughs Check out this awesome trailer for the Marvel Pinball: Vengeance and Virtue X-Men table.The X-Men have to face their arch-nemesis, Magneto, in a heated battle of pinball. I'm hardly a scientist, and I think we can agree that no one knows how magnets work, but don't you think Magneto would have an unfair advantage here? Marvel Pinball "X-Men" Trailer »

2011年12月15日星期四

New Wii to cost as little as 79.99

The new Wii model won't come with a reduced trade price, but UK retailers are expected to cut the cost of the system to under £80 in order to boost holiday season sales. A new Wii hardware price and Mario Kart bundle caused a sales uplift in May, and leading retailers have told MCV they want to repeat the trick this Christmas, even if a sub-£80 price is only a temporary promotion."The trade price will be similar to previous Wii bundles," a Nintendo spokesperson said. "At this stage in the console's lifecycle we want to offer potential customers good value bundles that include 'must have' games that family and friends can play together."Announced last week, the new Wii model lies horizontally and ditches GameCube support. Dubbed the 'Wii Family Edition', the new SKU comes as part of a value pack containing Wii Party and Wii Sports. Tom Ivan

Golden Joysticks heading towards stronges

It's Bank Holiday and you've probably got at least a few hours to sink into the Internet vortex. Why not spend all of about five of those minutes voting in this year's GamesMaster Golden Joystick Awards? You'll be joining the 180,000+ gamers who have already voted since it opened for business on August 1 - an early sign that this year's awards is heading towards it's biggest year ever.As if you didn't know already, the GJAs is a chance to voice your opinions on what were the best games of the last year. In a first for 2011 the games were nominated by a panel of games editors using genre-led categories. This has allowed for more games in the shortlist phase and the inclusion of some surprise nominations. Some of us on CVG have got our oar in already, but that's just our opinions - now it's time for you to help decide which of the shortlisted games should win.It's been made it even easier (and hopefully 'fun') to take part this year, with a dedicated voting site and the ability to vote only in categories you actually care about. However, if you do decide to vote in all, you'll be entered into a prize draw to win the Ultimate Gaming Prize including gaming laptops, PlayStation Vita and a huge stack of nominated games. If you're new here and want a quick introduction to the awards, including the Award ceremony where winners will be announced on October 21st, check out the video below. Also, if you're a games writer and want to attend the Golden Joystick Awards as part of the media, head over to the Golden Joystick Awards Facebook Page and let us know. CVG Staff

Early Access Core Blaze Part 2

By Darren Henderson (DizzyPW), OnRPG Editor-In-ChiefAnother day is coming to an end and its time to get deeper into the Unreal world of Core Blaze. In yesterday's article I offered a teaser of some of the challenges waiting players in Core Blaze as well as touched on the classless character weapon combination system. It's now time to give a detailed look into the deep control system and character progression.Core Blaze is all about forcing players to think on their feet and utilize all their options simultaneously to overcome dreadful bosses. This involves a toggle of skills on one side of the controller and a toggle of items on the other side. Out of all of the console controller tie ins I have experienced in MMOs, this felt the most well thought out.One joystick to control your character, one joystick to rotate the camera, the R2 button to dodge/roll/defend, the R1 and L1 buttons to open your skill or item menu and then hot buttons with A, B, X and Y to quickly choose items and skills out of your list, B acting as jump and A acting as an activation function skill, and X and Y acting as basic auto attacks. X and Y may also be combined to use more powerful auto attacks or in unison with jump and controller movement to unleash a variety of auto attack patterns.By preassigning your skills to A, B, X or Y in three scrollable sets players can quickly use the console controller to scroll through up to 12 skills in rapid fire succession. The same was true for the item menu, although I have some complaints with this system that I will discuss later.Combat in Core Blaze happens so fast that players must be able to set their control scheme to muscle memory in order to utilize their attacks and combo them effectively. While you can mindlessly hack a lone monster to death, their tendency to group up makes standard 'beat-em-up' combat the fastest way to get yourself killed in this game (aside from tripping off a ledge like our showgirl did at one point). Try defending yourself against a hoard of zombies encircling you with your one-handed shield and tell me how well it works out!So what is an MMO gamer to do when three-fourths of the classes are melee based? Utilize weaponized items. These come in the form of flash grenades, concussive grenades, mines, torches, grappling hooks, and a ton of other items I wasn't privy to experience in our short time with the game.Flash grenades and concussive grenades offer melee characters a way to safely get into melee combat while their enemies by confusing them from a distance with explosive ranged items. Mines are ideal for archers to set traps against foes that are difficult to stun. Torches can be used to not only set enemies on fire but also set the environment on fire, burning your enemies to a crisp in the process. For example, Liang Qu the blue tiger from the Core Blaze trailer creates a shield of spiked ice around him continually that makes engaging with him head on suicide. However, a well placed flash grenade to his face can stun and blind him long enough to allow your melee team to run in and puncture a few well placed holes in his stomach.This game feels more akin to a game of chess than checkers though as all of your actions are not only limited by the speed you can deliver them, but also the spirit bar and stamina bar. The spirit bar acts as your base stamina system, with every skill requiring a large amount of spirit to cast. The stamina bar represents your character's ability to engage in continuous combat, with it draining after each skill, auto attack, and item used, and only regening while out of combat with your foes. This made tanking quite an interesting occupation in this game because shielding was only an option for so long while holding the boss' agro. But dropping your guard can be near fatal, forcing you to rely on your team to draw the boss' attention before you reach the limits of your stamina and THEN rushing back and spamming through your stamina before the boss finishes crushing your teammates.Outside of the pure ecstasy of combat lies a dynamic world map filled with dozens of cities, and surprising events around every turn. While many MMOs claim this, they unfortunately eventually become dull due to players creating wikis, mapping out all the 'surprises,' and quantifying everything into mathematical predictable formulas and schedules. What a drag MMO players are!RedGate Studios loves the initial feeling players get when stepping into a new game so much that they put great effort into preventing players from feeling this lull of 'been there and done that.' To do this they first started by using their amazing graphics engine to produce day and night, as well as various weather conditions. While day and night may be predictable, the weather is randomized to keep players on their toes.While the graphical changes of these two factors might be aesthetic, they certainly aren't enough to keep players intrigued beyond the first few times you encounter them. As such they took it a step further and made it so monsters would differ between day and night, and some monsters would only appear in the rain, while others might only appear on a rainy night. Now compound this with a detailed time system, and the developers can make a world boss that appears at 3am on an unnaturally windy morning! Then consider that they can constantly change the requirements of when these monsters appear, or even add special public quests events that might trigger in these time frames and weather conditions, changing each week and constantly throwing players off.The system in place for Core Blaze opens a whole new level of evolution into the MMO world. No longer will players be able to set their watches and predict their gaming environment around them. A portion of crafting may even be involved in finding rare treasure chests that spawn randomly around the map due to given circumstances.Yet another twist comes about with Core Blaze's unique way of blocking players from having access to the entire world from the beginning. Certain tools, such as the hook shot, make it so players can access new levels of the world previously blocked to them. This system is by far a superior system than most MMOs that arbitrarily set portals with level requirements to limit players. Now you will actually see players hook their way across a large gap or up a cliff face and wonder 'wow, I can't wait to find out what's up that hill.' While the hook shot was the only item of this mentioned at the meeting, they promises there were tons more exploration based items to be unlocked within the game.In terms of crafting, I have to step a little outside the bounds of what was told to us at Gamania's Show. I feel that this speculation is justified by putting 2 and 2 together. They told us that crafting of weapons, armor, and healing as well as active weaponized items is all possible in the game. They also told us that exploration is limited and that rare resources can be found on the world map. Then they told us that monsters can be damaged in unique ways based on certain attacks, such as chipping teeth off of the tiger Liang Qu with a well placed sword attack to his mouth (which in turn makes him rage and go into berserk mode).It makes sense then that crafting in this game will involve not only exploration of the map and boss battles, but having the skill to inflict damage in certain ways to certain bosses (that may only spawn during the night on a rainy day on weekends) to collect all the requirements for crafting the ultimate weapon. How great a throwback would it be to older games to see players crafting rare armors that not only are their rivals too poor to craft, but might not even have the skill/knowledge to acquire the mats for these items. As I said, this is a bit of speculation, but with a game where the limits of known MMOs are being pushed, I think I'm allowed to dream.The last bit of news I can share about Core Blaze is that it uses an atypical progression system that throws levels out the window in exchange for combat experience, achievements, and weapon experience. By clearing dungeons and fighting battles, you character will level up, but Producer Jacky Chu emphasized that this was not a flat statistical level up so much as a symbol of your experience to other players. True statistical improvements come from acquiring better weapons and better equipment. Your skills can improve and allow you to unlock new skills from fighting multiple battles with your weapon of choice.This type of system is not unique to the MMO world, but it certainly reserved to a select few pioneers of the industry such as DarkFall Online. However just like the team behind Langrisser Schwarz, Core Blaze assured us that they wouldn't be rewarding players for doing the mundane like running their head into a wall to build endurance. As such limitations are placed on both skill and equipment types you can wear based on an achievement system.Jacky Chu described the achievement system as a type of martial arts belt ranking for your character. There are various types of martial arts one can study, and being good at one doesn't necessarily guarantee you are a master of a different form. However without these belts a player may find themselves too weak to equip a larger bow, or too clumsy to unleash a high flying aerial technique. This forces players to seek out all the challenges of the world and accomplish them one by one to unlock the full potential of their character.Now as much fun as it is to hype this game, my write-up wouldn't be complete without pointing out the flaws. The game isn't released in North America yet.. such a huge flaw! Besides this, the control scheme is a bit awkward in its current implementation. I disliked having to place my supportive and healing items on the same three tiered menu set as my attack items. This game is far too fast paced to give you time to scroll through a set of hp and mp potions to activate a grenade and then aim the grenade at the enemy. I need a faster way to utilize these items! It's also quite annoying that you pretty much lose all menu interface when getting smacked around by a monster because it's impossible to move and scroll through your items effectively at the same time.This can easily be resolved by either making a separate button (perhaps select) that opens a menu dedicated to offensive items, or even by allowing you to add your favorite offensive items to your skill menu. Vice-versa, some defensive skills would feel more at home next to my healing potions. There was no mention of customization of these menus at the press event and I certainly hope they make it in for the game's full release because this was a serious flaw holding back my full enjoyment of the action combat.Although I wish I could tell more about the game, I've more than exhausted the lengths of my current knowledge. The North American press was persistent enough to get the development team to hint at a hardcore PvP system as well as organized GvG and castle raids, but that was all they were willing to share. After seeing all the games present at the Gamania Show I feel that the wait for 2012 has just became longer than ever. And OnRPG will do our part to continue taunting you with great games to make it worse in the near future.

2011年12月14日星期三

Is Black Ops Rezurrection DLC worth 1200

Everyone loves zombies. If you don't, you might want to check your pulse. No pulse? You ARE a zombie. Call Of Duty: Black Ops fans are certainly a little amorous towards the undead. The game's own zombie mode proved a smash hit when the FPS released last year, with players clamouring for more.Now Treyarch has scratched that itch with the very appealing Black Ops Rezurrection DLC, which releases this month on Xbox Live.However, in typical fashion, the studio and publisher Activision have slapped a hefty price tag on the pack.It'll set you back 1200 Microsoft Points to purchase the content.It's a big pricetag for a big release. But is it worth it?Let us know your thoughts below... CVG Staff

Battlefield 3 Beta Glitch In Real Life --

Battlefield 3News (52)Previews (16)ReviewVideos (37)Screenshots (24)Cheats and WalkthroughsBattlefield 3News (49)Previews (16)ReviewVideos (35)Screenshots (24)Cheats and WalkthroughsBattlefield 3News (57)Previews (16)ReviewVideos (38)Screenshots (24)Cheats and Walkthroughs Battlefield 3's beta has left some gamers with mixed feelings about DICE's upcoming FPS. The beta, on all platforms, has been plagued with some weird glitches, some are even game breaking. It goes without saying (but here I go anyway) the BF3 beta is not a reflection of the finished product. The retail copy of the game will hopefully do away with these bugs, but in the mean time, we will exploit them and make fun of them mercilessly.One of the funniest glitches in BF3 is the "Nessie." Yes, I'm the only one who calls it that. The glitch has already been parodied with a "in real life" video.Keep reading to see the original video of the "Nessie" glitch. Here's the glitch of a gamer watching an enemy grow a long neck, flop along the map and shoot with his magical glitched gun. The video is rated H for "Hilarious."Tips? Suggestions? Find me on Twitter.

Bodycount dev diary shows multiplayer, co

Codemasters has launched a new online-focused developer diary in which the Bodycount team walks you through the game's competitive multiplayer and co-op modes.Bodycount offers competitive deathmatch and team deathmatch modes for up to 12 players, while two player online co-op sees players taking on waves of increasingly tough class-based enemies."What we've achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer," said level designer Andrew Parsons.Senior designer Rob Mackenzie added: "Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels and it really forces team tactics." Watch in HD No comments yet, be the first! If that got you excited, you might want to head off and try the Bodycount demo that launched earlier this week. The game's out next Friday, September 2. Tom Ivan

2011年12月13日星期二

inFamous 2 'Update 3' released, tweaks UG

Sucker Punch has release 'Update 3' for inFamous 2, and it's a lot more exciting that it sounds. First up, two massive bosses The Devourer and Titan are now placeable characters in UGC (user-generated content) levels, which is cool. "These are mammoth characters that can be used in any way you can think of. Have the two be friends, have them fight each other, have them protect Cole. It is all up to you," explains SP.Next, the patch adds a new Mission Linking feature, which lets you link missions together in a specific order. "Shortly after the launch of inFAMOUS 2 we started to see UGC mission series ... Playing these missions in order was a little on the challenging side and we wanted to make it easier for the mission creators and the fans playing these missions, and Mission Linking does that," says SP. "You can now select another mission as a follow-up mission. Just update the properties on the Mission Start in the editor and publish all the missions associated. Once they're all on the server you'll have a link series of missions. When a player completes the mission they will be given the option to continue directly to the next linked mission."Also new is a Mission Review system, which allows you to submit a short review for any UGC mission you play.And here's a few other tweaks:- Relative Health. You can now change "Health" and "Cole's Energy" modifiers as percentages.- Volume/Monitor Reset. New "Reset When' option on Volume and Monitor logic objects lets you change how or when they can be reset after being triggered.- Author Mission Search. Search results will now display the level author's name.That's all for now, but there's more to come; check out this trailer for InFamous 2: Festival of Blood, a standalone expansion for the open-world game arriving in October. Mike Jackson

Explosive Bodycount launch trailer

Codies has released the launch trailer for Bodycount ahead of the game's UK release this Friday.Featuring new gameplay footage, the movie shows off the shooter's overpowered weaponry in action, tearing up bodies and 'shredding' destructible environments. Watch in HD No comments yet, be the first! Last week Codemasters launched a developer diary focusing on the game's competitive multiplayer and co-op modes.A Bodycount demo is available for those of you who want to try out the game pre-release. Tom Ivan

Forza Motorsport 4 Deals And More In This

CheapyD at CheapAssGamer.com scours both the online and offline world for the best deals on video games, and to help out your wallets, we're bringing his weekly recap to you! Amazon has a $10 credit with Forza 4 and Xbox 360 4GB Kinect Bundle with $75 Credit promotions Best Buy offers a $25 gift card with the purchase of Forza Motorsport 4 and the Wireless Speed Wheel. SOCOM 4 and God of War: Origins Collection are $24.99 each. There is a also a $10 off coupon in this month's @Gamer magazine for God of War. Kmart provides $20 gaming coupons with the purchase Forza 4 and/or Ace Combat: Assault Horizon and $15 coupons with Dead Rising 2: Off the Record and/or Just Dance 3 $39.99 + $15 gaming coupon. Target offers a $75 gift card with the purchase of a Xbox 360 4GB Kinect bundle and a $20 gift card with the Mario Kart Wii Bundle ($134). Toys R Us includes $10 gift cards with Gears of War 3 and/or Forza 4 and $15 gift cards with Wipeout 2 (Wii). Save $20 on the Xbox 360 versions of Madden NFL 12, FIFA Soccer 12, NCAA Football 12, and NHL 12.Visit CAG for more details and the rest of this week's Sunday ad deals.Best of the Rest Assassins's Creed: Brotherhood $11.99 at Amazon Hunted $14 and more Deals of the Week at AmazonFollow Cheap Ass Gamer on Twitter at videogamedeals and ukgamedeals.

2011年12月12日星期一

Dirt 3 X Games Asia track pack launch tra

Codemasters has released a Dirt 3 gameplay trailer teasing the just-released X-Games Asia Track Pack.The new pack adds two new Rallycross tracks to the line-up - both multi-surface tracks set in the dense urban environment of Shibuya, central Tokyo. The packs coincides with this week's X-Games 17 event, and joins the previously-released 'Mud and Guts' and 'Monte Carlo' DLC packs for Codies' awesome rally sim.

Limbo developer buys independence from in

Limbo developer Playdead has bought back its independence from investors. Game director Arnt Jensen and company CEO Dino Patti initially funded Limbo's development themselves, with assistance from the Danish government, but the pair had to approach investors for help as the game - first planned as a free PC title - expanded to a paid one for multiple platforms."We are really happy about how it turned out even though the cost was higher than we had hoped," Patti told Edge. "The process was very educational and this is a big step on our way to become fully independent."Limbo was the highest grossing Xbox Live Arcade title during a record 2010 for the service. It arrived on PS3 this July and on Steam earlier this month.Playdead also told Edge its next project "is a little more ambitious than Limbo" and "will take at least three and a half years". Tom Ivan

Max Payne 3 dated for March 2012

Take-Two has announced an "expected" March 2012 US and European release for Rockstar's Max Payne 3. The publisher said the Xbox 360, PS3 and PC game "promises to deliver a dark, gritty action experience that is sure to satisfy newcomers and fans to the historic franchise"."Max Payne 3 gave us an amazing creative opportunity to evolve one of our most iconic characters," said Rockstar founder Sam Houser. "We're excited to show fans a modern version of Max that pulls them back into his dark and twisted story." Having been way too quiet about the third-person shooter for some time, Rockstar got us all excited with a new batch of screenshots late last month. Here's Take-Two's official description of the game:Max Payne 3 continues the tale of former New York City detective, Max Payne. Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long. Picking up where the release of Max Payne 2 from series creator Remedy Entertainment left off, Max Payne 3 is a true cross-studio collaboration between Rockstar Games' global development teams. The game utilizes cutting edge technology for a seamless, cinematic action experience, incorporating the latest advances in Natural Motion physics and a brand new iteration of Rockstar's own Rockstar Advanced Game Engine. The result offers highly-refined gameplay, with an extensive range of realistic weaponry, an intelligent cover system and sophisticated Bullet-Time mechanics. Tom Ivan

2011年12月11日星期日

Burnout Crash dated for PSN XBLA

Burnout Crash will be out on Xbox Live Arcade and PlayStation Network for PS3 on September 20. So confirmed the game's creative director Richard Franke to press during a recent preview session of the game. Burnout Crash is a spin-off of the series, ditching the 'racing' part and instead focusing on some top-down arcade crash action. As shown in this recently released trailer, your sole purpose is to cause an absolute disaster.It'll set you back 800 MS Points on XBLA and $9.99 on PSN. Mike Jackson

Nintendo EU eShop update 3D Pixel Racing

Nintendo has released a new crop of digital titles for 3DS and DSi. This week's headliner is 3D Pixel Racing. Here's what Nintendo's official description has to say about it:Classic 8-bit meets 3D in a race to the finish: Welcome to the first 3D Pixel retro-cool racing game in the world as you challenge up to four friends in crazy race modes. Enjoy the fast arcade action and unlock new tracks and cars. Turn on your headlights and experience the thrill of the night race. Select your favourite car and get ready to burst in the first 3D Pixel championship in the world. Game Modes include: Single Race, Championship, Capture the flag, Hot pursuit, Time trial, Variable weather conditions: Sun, Fog, Rain, Snow.Here's the weekly update in full:Anonymous Notes Chapter 1 - From The Abyss: Nintendo 3DS, Nintendo DSi - €2, 200 Nintendo DSi Points3D Pixel Racing: Nintendo Wii - 500 Wii PointsLast week's update included Capcom's Gargoyle's Quest. Tamoor Hussain

Racing game genre decline not helped by '

The unfortunate demise of studios such as Black Rock and Bizarre Creations might be an indication of waning interest in the racing game genre. Activision boss Eric Hirshberg made it clear he thinks that a decline in the driving/racing game genre was a key factor in the decision to close the Project Gotham Racing studio, Bizarre Creations.However Jason DeLong, executive producer at EA and current steward for Need for Speed: The Run, has told CVG that enforced 'evolution' of the genre hasn't helped matters."I think one of the issues with racing developers is that they felt that things needed to change in order for things to continue to do well and as a result there's been a lot of quote/unquote 'innovations' in the racing space, which maybe was not necessarily the best focus" said DeLong.Continuing on the NFS veteran said he feels wish fulfilment is a big part of making a good racing game, often with the most successful titles being those that effectively satisfy the player's driving fantasies. "I think at the end of the day a successful racing game is one that makes someone feel like a hero. Being able to pick up a controller, get behind the wheel of a 500 horsepower car that costs $200,000 and just drive it masterfully across an amazing landscape, that is what people want. If you deliver on that promise then I think you're three-quarters of the way there" he added.EA showed off Need for Speed: The Run at E3, it is the first game in the franchise to feature 'out-of-car' action sequences.

2011年12月9日星期五

Dragon Age 3 will 'surprise and delight,'

The next instalment in the Dragon Age franchise will "surprise and delight" both fans of the original game and its more accessible sequel, BioWare co-founder Ray Muzyka has said. Speaking to CVG in a just-published BioWare video interview, Muzyka said future instalments in the RPG series will try to present a "best of breed" marriage of both Origins' and Dragon Age II's gameplay styles."I think the team has actually got a great plan," the BioWare boss said of the future of the series, adding the disclaimer: "we've not announced Dragon Age 3 formally or anything."He continued: "I think the team are going to have some things that will surprise and delight both set of fans - our core fans and our new fans - with a marriage, best of breed from both games, Dragon Age: Origins and Dragon Age II. We'll look forward to talking more about that."On critics of Dragon Age II's more accessible approach, Muzyka stressed his studio takes fan feedback very seriously and will be looking at the thoughts of both those for and against the last game in the series."One of our core values at BioWare is humility and that means we take feedback really seriously," he said. "We know that the core fans who were expecting more Dragon Age: Origins [from the sequel] - we have to listen to them. We have to respond to that."We're not going to ignore it. We're going to take that head-on. But we also have an obligation to our new fans, the ones who we surprised and delighted with some new approaches, accessibility and intense action combat."What we need to do as a developer is take the feedback from both sets of fans to heart and see about marrying that in the future games in the Dragon Age franchise."Hear Dr. Ray's full thoughts in our BioWare video interview. Andy Robinson

Duke Nukem Forever STILL in development a

Development of Duke Nukem Forever began in 1997 and it's seemingly ongoing, as Gearbox moves to make significant tweaks and overhauls in a PC patch released this morning. The long, long in development shooter - which was globally panned by critics - has seen its dedicated servers overhauled, various graphical and performance updates and the introduction of a four-weapon inventory system.We can't wait until the finished game is out.Here's the full PC change list, with console patches expected soon: 4-weapon inventory option for single player MP Server favorites Dedicated server overhaul FOV can be modified Change VOIP to push-to-talk (bandwidth fix) VAC anti-cheat system enabled Support for Japanese Steam ID's for PC release in Japan Auto-aim fix Blood effects on surfaces behind enemies when shot Steam.exe no longer uses an unusually high amount of CPU Texture quality improvements Fixes to prevent single player and multiplayer save data corruption Leaderboard exploit fixed AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors) Crash/compatibility fixes and other minor bugs Andy Robinson

3D support for 'PSP Remaster' games possi

Sony has said that adding 3D support to PSP games played on PSP via its new 'PSP Remaster' program is easy and may be supported in future.The Remaster Program, announced in May, will see PSP games remade for PS3 with added HD visuals and save-game transferring support - essentially letting you choose to play your games on the big or small screen. Teiji Yutaka, a developer on the project, told Famitsu magazine: "There's a group within the Software Solutions department that specializes in 3D graphics," adding, "When they first saw the Remaster project, they suggested that they might be able to insert 3D graphics inside there." According to Yutaka, they did it and it was a piece of cake. "They managed to implement it with hardly any hit to performance and processing speed at all, and I don't think that would've been possible without the processing power of the PS3," he said. Colleague Tadayasu Hakamatani chimed in: "There wasn't much rejiggering we had to do to make 3D work, but some games need to be reworked because the way they're programmed prevent them from working in 3D out of the box. It's possible to add 3D graphical information to games via the PSP Engine OS, though, so support can be added without a lot of extra burden."The first PSP Remaster-enabled game is Monster Hunter Portable 3rd HD Ver., which hits Japanese shop shelves on August 25.

2011年12月8日星期四

Modern Warfare 3 Hardened Edition is $100

The full-fat Hardened Edition of Modern Warfare 3 will set you back $99.99, Activision has confirmed. Confirmation comes after several online retailers seemingly jumped the gun with listings at that very price. The full package will include a year's subscription to the Call of Duty Elite service as well as other bonus content listed through here. With Activision's Call of Duty XP event having taken place this weekend we've got our hands on the game's reinvented multiplayer mode to deliver you our impressions and tons of video. Mike Jackson

Soulcalibur 5 Rumors Point To Ezio As A F

Soul Calibur 5News (12)Previews (2)ReviewVideos (9)Screenshots (34)Cheats and WalkthroughsSoul Calibur 5News (12)Previews (2)ReviewVideos (9)Screenshots (34)Cheats and Walkthroughs News has slowly been trickling out about Namco Bandai's upcoming fighter, Soulcalibur 5, but the one question on every fan's mind is, "who will the guest fighter be?" The series has a tradition of including notable figures from other franchises, such as The Legend of Zelda's Link and Spawn's... err... Spawn. A newly surfaced rumor suggests that the identity of the latest guest star is none other than Ezio Auditore, of Assassin's Creed fame.The rumor comes from an image captured during the liveblog of a Namco Bandai event by PS3blog (since removed, via CVG). The image is of the game's character select screen, and Ezio is pretty clearly one of the chosen fighters. The same post also mentions a release date of January 31, 2012 for the game, though like Ezio, this remains unconfirmed for now.Source: PS3blog.com

Uncharted 3 Drake's Deception Goes Gold,

Uncharted 3: Drake's DeceptionNews (41)Previews (20)ReviewVideos (44)Screenshots (29)Cheats and Walkthroughs StarhawkNews (4)Previews (10)ReviewVideos (18)Screenshots (7)Cheats and Walkthroughs You definitely won't be wanting for new games to play between now and the November 1 release of Uncharted 3: Drake's Deception, but you'll still probably be happy to hear that the game has officially gone gold. This means that the code has been finalized and sent off for mass production; Nuaghty Dog certainly isn't finished with the game, but any changes from here on out will arrive as updates.Sony also confirms via the PlayStation Blog that a voucher code for access to the public Starhawkbeta will be included in the Uncharted box. No timeframe is given for that, but fans can head over to StarhawkTheGame.com for updates on what's happening with the game and its beta.Source: PlayStation Blog

2011年12月7日星期三

God Of War Studio Working On An Unannounc

The sad, revenge-fueled story of Kratos apparently came to an end with the release of Sony Santa Monica's God of War 3 last year. While there's little doubt that we'll see more of the ashy Spartan warrior at some point in the future, the studio has apparently shifted its efforts to focus on something entirely new.A Gamasutra job posting reveals that Sony Santa Monica is working on an "unannounced new IP." The open position is for a Senior Level Designer, and the listing further notes that candidates with experience developing an open world game are preferred. The God of War series is known for its very linear structure, so it seems that this new game will be a departure on more than one level.Source: Gamasutra

id has 'definitely struggled' with consol

id has told CVG that it has "struggled" with input latency on console during the development of Rage - but that the game is now running "really fast" on all systems.The studio's multi-format breakneck FPS, due for release in October, has been build using its pride and joy, id Tech 5.And according to id's creative director Tim Willits, the engine has helped iron out issues with trying to get the game up to speed on Xbox 360 and PS3."Even developing Rage, we've worked on consoles and there's actually lots of latency in the controllers you don't have on the keyboard and mouse, he said. "We've definitely struggled with that, but we've made it as fast as we can make it." Willits believes that Rage has been made in the "id spirit" that spawned classics like Quake and Doom, but that id Tech 5 has added special twists. He explained that the engine allows id to paint each object in the world separately - leading to diverse environments."It's true multi-platform technology," he added. "Historically we made a great PC game and we had to cut it all up on console. That isn't the case with id Tech 5. It runs really fast, 60hz on all the systems. It's fluid, responsive - and it looks beautiful." Tim Ingham

First Deus Ex Human Revolution Xbox revi

The UK's Official Xbox Magazine has awarded Deus Ex: Human Revolution a 10/10 review score. The write-up appears in the mag's new edition (issue 76), which will go on general sale next week.As you'd expect, the look, control and characters in the game all come in for flawless praise.The news comes after PC Gamer's world first review, which landed with subscribers yesterday.The UK mag gave the game an extremely rare 94%.Deus Ex: Human Revolution will be released on Xbox 360, PS3 and PC next month.

2011年12月6日星期二

ArcheAge What We Know So Far Pt. 2

By Darren Henderson (DizzyPW), OnRPG Editor-in-ChiefOnRPG is back for round two of our compilation of ArcheAge knowledge. In yesterday’s article we discussed the race and class sytems and how you can combine 3 of ten archetypes to build a character custom fit to your style. Today we are going to focus on the macro by looking at territories, castle towns, and how this all fits into PvP and crafting.In ArcheAge there is a rather large area of the world known in beta as the North Continent. The north continent is subdivided into dozens of territories. These territories are extremely valuable to control and many battles will be fought between guilds for ownership, as well as much larger alliances called factions consisting of multiple guilds.Before getting involved in the territories, players will first have the choice of allying with one of the two major factions. This has the benefit of not only ensuring other players are around to watch your back, but giving you the opportunity to engage and kill players of the opposite faction in various open pk regions with no penalties to yourself. As the game progresses and certain power players rise up in rank, they will be able to claim territories for themselves and their guild.Once in control of a territory, a political system is implemented on the surrounding region, mainly involving taxation. However players will also be able to commission an area of land approximately 100 square meters in size to build a castle town. And by build, I literally mean workers will have to hammer buildings into existence using ‘labor points.’Labor points seem to be a limiting factor placed on crafting in the game. Beyond standard weapon, armor, and item crafting, it is also used for the construction of castle walls, housing, ships, and so forth. For a guild to truly build a successful castle town, they will either need a lot of time or a lot of manpower to not only build housing and shops, but also to build proper defenses to protect said town from invaders.There seems to be some balance issues in closed beta testing related to the labor points system. XL Games is doing balance work to prevent players from just making tons of alts to use as laborers. One solution proposed so far is to increase the cost of labor points to perform projects and then giving players a way to increase their total pool of labor points in order to make alt laborers less useful. Another solution is to make it so that you can only assign one character on your account to replenish labor points at one time.Guilds will also be allowed to construct a type of ‘super house’ or guild hall which is larger than standard housing and gives your faction a secluded area to decorate and meet to discuss various issues. Likely this will look something like the castle within the castle town.The importance of owning a territory and castle town isn’t limited to housing and taxation. Different territories will also have access to rare minerals and herbs useful in crafting endgame items. In order to obtain said resources, guilds must be proper building structures where the resources are and regularly send people from their guild to collect those resources.In terms of player versus player content, factions play a vital role. At the beginning of the game when a player joins one of the two starting factions, they will immediately be black listed by the other faction. I mentioned earlier about the open pk zones. In this areas killing players will impose penalties on the enemy killed in the form of item durability decreases and increased respawn times. XL Games views looting systems as too hardcore for their target playerbase and intends to limit penalties to just these two options for now.However if you kill enemies outside of these zones, or players of your own faction, you will be marked as a criminal and penalties you occur for being killed will be much higher than normal. Interestingly enough, XL Games believes that a two faction system for ArcheAge is too limiting and is going to allow players to found their own factions eventually.Though little details about factions have been revealed, they have told the press that forming a new faction will require someone to control a territory and revoke their prior citizenship to the other faction. To join a new faction you must first revoke your citizenship and then be given approval from a faction master or one of his appointed regents. Those who revoke their citizenship from a faction without joining a new faction are protected from no one and labeled as pirates!Speaking of pirates, there seems to be one place in which players can escape the confines of their faction alliance completely for a temporary jaunt on the dark side. That place of course is international waters.Now in most MMOs you would be thinking ‘What a pain that will be to go swim way out to sea just to fight with people!’ Well ArcheAge has a boat system, and one of the most elaborate to date in terms of seafaring.After a few hardcore days of gathering materials, players will be able to craft large navy vessels complete with wind sails and cannons. These can be summoned by a player and him and around 18 or so of his buddies can go sailing the open seas looking for trouble. One player controls the helm of the ship while the rest perform various duties such as manning cannons or protecting team members from attack.As such it’s quite likely to see large scale naval battles between opposing factions or even guilds within the same faction looking to pick a bone with each other. And don’t fret too much about your hard earned boat getting destroyed. If your boat is destroyed in combat you simply take the rubble to a blacksmith and, for a price, he can repair it good as new. Though it will take him considerable time to do this so don’t expect to swim back to port, repair your ship, and sail out to sea in time to rejoin a battle in progress.If my article series has peaked your interest and you want to jump into this game, I have good news and bad news. The bad news is it’s not released yet, even in South Korea. So sad. The good news is that the last closed beta test confirmed that the game is nearing completion and only needs some fine tuning with the early levels. They also aren’t planning a major overhaul to localize this game in the west so conversion time between the Korean launch and western launches should be relatively short. Some sources more knowledgeable than my own seem to expect a launch before the end of 2012 so keep watching and I’ll provide more info as soon as it becomes available. Until then feel free to join our latest forum discussion about the game.

Virtua Fighter 5 expansion announced for

Sega's announced Virtua Fighter 5: Final Showdown, a standalone expansion for the beat-em-up set for release on Xbox Live Arcade and PSN next summer.The new game will feature "a full overhaul" of Virtua Fighter 5's mechanics, balance and animations, plus new game modes, fighting arenas, customisable character items and two all-new combatants.According to Sega, Virtua Fighter 5 Final Showdown is "the definitive version of VF5, refined over the years since its original arcade debut". Watch in HD 1 comment It'll offer:The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand-to-hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demandDynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round - take unexpected advantage of fighters' new wall-based moves, or break through the fences with special attacksA Mode for Every Fight: Dominate the leaderboards with Virtua Fighter 5 Final Showdown's extremely responsive one-on-one online battle system, widely praised for having little latency, or take on an army of opponents yourself in a new single-player modeCustomized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka-Arashi from Virtua Fighter 3 and an all-new character, Jean Kujo, and customize them with unique costume and character itemsSee the first trailer above. What say you, CVG readers? Andy Robinson

Fulham follows Man City with FIFA 12 deal

Fulham is the latest Premier League football club to sign a deal to become an EA Sports 'Official Video Game Partner'. Following Manchester City's 'unprecedented' FIFA 12 deal, Mohamed Al Fayed's boys have put pen to paper to receive a number of game-related benefits - even if none of them sound quite up to par to Blue Moon's "digital channels" and 3D head scans of the entire team.Throughout the season, Fulham and EA Sports will be holding a range of Club events and experiences that Fulham fans will be able to get involved in.These include a bespoke FIFA 12 trailer (that's the vehicle kind) which will be present at Craven Cottage on selected match days, EA Sports branding on the LED perimeter board and a Pro Player Tournament at the club's training ground to determine which Fulham player is best.EA will also be producing a Fulham specific FIFA 12 game sleeve which fans will be able to download for free from the club's website (www.fulhamfc.com) around the launch of FIFA 12. We bet Fulham Fans will still have to play in "Forest Park Stadium" in the actual game, but at least Dempsey's on the box.Nick Harford, Football Business Lead at EA Sports said: "We are thrilled to be partnering with Fulham Football Club and look forward to providing a series of FIFA 12 gaming experiences for both fans at Craven Cottage and players at the Motspur Park training ground." Alistair Mackintosh, CEO at Fulham Football Club said: "Partnering with EA SPORTS is a fantastic opportunity to offer our fans a unique gaming experience on match days at the ground, and on-line. We are very excited at the prospect of seeing our players in this state of the art game, and welcome EA SPORTS as Official Video Game Partner."FIFA 12 is out on September 30. Andy Robinson

2011年12月5日星期一

Early Access Realm of the Titans Pre-CB P

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By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief。

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At the press event, there were two maps available for play. They are called Titan’s Eye and Omeka Divide. Omeka Divide is your standard 3 lane map designed for 5v5 combat albeit with one of the most winding and confusing jungles known to MOBA games. The goal of the map is also pretty typical. Push the enemy back to their control points, statues that occasionally spawn minions on steroids, then turn these control points on your enemy and destroy their base core to win. But for those looking for something a little more unusual, Titan’s Eye is for you.。

If you’re looking for even more of a whacky goal to shoot for in a game, take a look at Realm of the Titans’ achievement list. Here you will find some off the wall challenging goals to aim for in a game such as earn 6 kills in 30 seconds or go 20 minutes in a game without buying boots of speed. Some of the more difficult achievements will even unlock special titles that can be worn above your head in-game to intimidate your foes. Of course this led the press to question if these achievements might cause people to throw games while pursuing their non-win related goals. Travis assured us this would not be an issue because your achievement is voided out if you earn it but lose the game.。

For those few who are still in the dark about Multiplayer Online Battle Arenas, I say to you.. for shame! MOBAs are built around short session combat in which two teams duel it out to kill each other and, ultimately, destroy the enemy’s base. Along the way you earn gold to purchase various items that add a real strategic feel to the genre unlike anything else offered in the MMO world. The easier way I can explain it to someone not in the know is that it feels like you are a powerful minion in a 2 sided tower defense game.。

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Now my first reaction when I learned of the 59 total champions was ‘why not release them at launch?’ Travis Hawk had a satisfying answer to my outcry. Turns out there is a very strong fan base for MOBA games among the Aeria Games staff. As such, when they got their hands on the heroes they soon realized that there were some heroes seriously lacking in usefulness and some that were intensely overpowering. Thanks to Aeria’s close relationship with the developers, they are able to delay the release of these champions and address directly what needs to be done to prepare and balance the champions before going live on their servers. Maybe it’s the cynicism I’ve developed towards MMO games over my lifetime, but I find it easier to sleep at night knowing that the publishing company of a game is acting as a firewall between me and the developers so that only tested and approved content makes it live on the game servers.。

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Titan’s Eye breaks the norm by introducing a mission aside from the main quest to destroy the enemy’s base. A total kill count goal is set at the beginning of the game based on how many players are present within the game, with the maximum being 66 for 5v5 and 15 for 1v1 matches. If your team reaches this quota before destroying the enemy base, you win! Of course it is encouraged that players win by this kill based quota, and so respawn times following death are reduced by roughly 90% to keep the action constantly flowing.。

Besides polish and looks, Realm of the Titans is using its Chinese release to one up the competition in the realm of content. Although their homepage only shows 13 Heroes on display, this is pure trolling. At the press event there were closer to 20 Heroes available for use, with a grand total of 59 Heroes existing to be released. As Associate Producer Travis Hawk assured me, Realm of the Titans is looking to follow a 2 week continuous content release starting from launch. That means new champions, new skins, and constant feedback, tweaking, balance, and bug patching to keep the game feeling fresh and dynamic.。

Hey OnRPG viewers! My apologies for the lack of updates over the weekend. I have once again gone to Santa Clara to meet with Aeria Games for an early press preview of their upcoming MOBA, Realm of the Titans.。

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In part 2 of this column I will be stepping away from the overarching concepts of the game to give you the juicy details of the Heroes, Titan Skills, Titan Skill Amping, and map layouts. Expect to see it before the end of the week! Until then, Dizzy’s Early Access is signing out.。

Edit: Be sure to check out Aeria's new Realm of the Titans Titan's Eye Preview Video!。

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As for the viewers that are already in the know, I’m sure by now you are getting tired of my rambling and just want me to answer the question, “Does Realm of the Titans stand on par with League of Legends?” My answer is yes.。

But why stop there? Realm of the Titans is dedicated to make itself as Esport friendly as possible. They are implementing a 1 or 2 man ‘Referee System’ in which neutral parties can place themselves on the map in observer mode but view the battle live. This is an ideal system for youtube enthusiasts and live streams of tournaments alike!。

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Realm of the Titans, much like Aeria’s previous release Eden Eternal, is heading towards launch with a powerful weapon at its disposal. It has already been launched in China and has gained a lot of tweaking, balancing, and bug fixes prior to seeing the light of day in America. In fact I found no bugs or glitches in my entire afternoon playing the game. The game is also highly polished graphically, bringing in beautiful maps, well defined unique looking characters, and clear cut skill animations that never leave you puzzled over what happened in an intense team fight. The special effects in this game are dazzling from moment to moment, but the ultimate skills left me in shock and awe.。

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If you’re interested in a more active feature, you’ll be happy to know that bot games exist in Realm of the Titans to help players hone their skills. But these aren’t your grandma’s wimpy autofeed bots you have gotten so used to from other MOBA games. Set the bots difficulty to hard and you will find yourself fighting for survival as the bots acquire experience gain bonuses and use them to pounce and punish any player caught out of position.。

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Realm of the Titans really has the full features at the ready to make this game an ideal candidate for Esports. Wish you could catch a glimpse of the pros in action while having your morning cereal? Realm of the Titans has a fully functional and detailed observer mode that will be ready at launch! This mode allows you to sit in on a game with a 5 minute delay to avoid cheating. While sitting in, you can observe both teams or set fog of war up to keep things mysterious. You can view personal stats of each hero, the overall gold acquired by each team, the skill and item progression of each hero, and even the current cool down timers limiting that hero’s skill use!。

The same is true for of the items on display on the website. Though they show quite a large variety of items on the homepage, it’s not an accurate depiction of the sheer variety of items and builds you can create on a game to game basis. The items also feature diverse build paths that result in a variety of end game items featuring powerful active abilities that also freeze, cc, and other side effects. Oh having 8 item slots to work with doesn’t hurt customization either!

Square Enix announces Wii U Dragon Quest

Square Enix has officially announced Dragon Quest X for Wii U and Wii, for release in 2012. Sharing the first details on the new instalment at a Japan press conference, the publisher confirmed that X - full title 'Dragon Quest X Mezameshi Itsutsu no Shuzoku' - is an online RPG in which players "form parties and co-exist with other players in an online world".Developed internally at Square Enix, DQX will see a Wii U release with updated visuals, the firm said, but both Wii U and Wii versions will support cross-platform play.The game will support the full gamut of Wii controls - Wiimote and Nunchuck, Classic Controller and Classic Controller Pro - and also includes functionality to plug in a USB keyboard.Official documents for the title also list a "usage fee" under TBA, suggesting Nintendo fans are going to have to pay a subscription charge for the game.Dragon Quest X will also support some connectivity with Nintendo 3DS, the publisher said, adding that it's thinking about implementing Spot Pass character exchanges on the handheld.Details on a public beta test for Dragon Quest X will be revealed shortly, Square Enix concluded. Andy Robinson

Fable Kinect will be 'accessible , not e

Lionhead's upcoming Kinect exclusive Fable: The Journey will be easy enough to pick up and play, but Fable 2 veterans can expect a challenge further in, studio boss Peter Molyneux has revealed. "It has to be accessible - you want people to instantly understand how to control the horse, and do magic. But what we mean by challenging, there are going to be occasions where you have to think hard about how to use your magic to get past a barrier," he told OXM in an interview. "The great thing about having a system that's open-ended is that you'll feel, more and more, that it's you that's solved a problem, and not a button-press or working out a code The difficulty we're looking at is around the Fable 2 level, between one and two. Easy at the start, and a lot more challenging."The rest of the OXM chat covers why hardcore gamers haven't embraced Kinect - take a look. Issue 76 of OXM, out today, carries a full two-page preview.Last month, Molyneux told us that he "agreed" with core Kinect scepticism of current Kinect offerings, commenting "any invention as big as Kinect just takes a while for us to get our teeth into". Edwin Evans-Thirlwell

2011年12月4日星期日

Japan 3DS still on top, PS3 boost post-p

3DS remained the top-performing console in Japan during the week ended August 21, despite a significant sales decline. Having enjoyed a massive spike following a price cut earlier this month, weekly 3DS sales fell from 196,077 units to 105,639, although it's worth pointing out the total more than doubled second-placed PSP's sales figures.PS3 sales saw a boost following the introduction of a global price cut on August 17, up from 20,239 to 29,666, Andriasang reports.Weekly hardware sales (previous week) 3DS: 105,639 (196,077)PSP: 40,888 (40,389)PS3: 29,666 (20,239)Wii: 18,256 (19,607)DSi LL: 4,329 (4,213)DSi: 3,585 (3,531)PS2: 1,789 (1,513)X360: 1,427 (1,576)DS Lite: 117 (90)PSP go: 13 (20)On the software chart, Everyone's Rhythm Heaven returned to the No.1 spot ahead of Monster Hunter Diary and Kirby Mass Attack.Weekly software sales (lifetime)01. Everyone's Rhythm Heaven (Wii, Nintendo) 48,190 (374,489) 02. Monster Hunter Diary Poka Poka Felyne Village G (PSP, Capcom) 40,997 (139,265) 03. Kirby Mass Attack (DS, Nintendo) 35,235 (162,323) 04. Super Dimensional Game Neptune mk2 (PS3, Compile Heart) 32,751 (New)05. Super Pokemon Rumble (3DS, Pokemon) 32,144 (118,437) 06. Growlanser IV Over Reloaded (PSP, Atlus) 21,896 (New)07. The Legend of Zelda: Ocarina of time 3D (3DS, Nintendo) 21,465 (335,540) 08. Wii Sports Resort (Wii, Nintendo): 20,969 (502,326) 09. Let's Make a J.League Pro Soccer Club! 7 Euro Plus (PSP, Sega) 17,727 (149,040) 10. Toriko Gourmet Survival! (PSP, Namco Bandai) 17,521 (108,550) Tom Ivan

Resistance 4 'could be made by another de

Resistance 1, 2 and 3 maker Insomniac Games can definitely see another studio making the fourth entry in the PS3 series. That's according to creative director Marcus Smith, who told Gaming Union the developer's "not currently slated to do Resistance 4".Asked how the franchise fits into the studio's future plans, he said: "We've got three different games with very different focuses. We're kind of going in a lot of different directions. Ted Price, Alex and Brian Hastings, the owners, have been doing this for a long time - something like 15 years of doing Sony exclusive games - and they're just interested in doing other things... I think we're thriving and branching out in a lot of different directions."We've done Resistance 3 and we're really into it and proud of it, but we're not currently slated to do a Resistance 4," he added. "We've got a lot of different places for the universe to go, so I could certainly see the series going to another developer. I'm sure Sony would want to find a high calibre developer to do a good offering. I don't think they'd hand the franchise over to somebody who is going to screw it up."Yesterday we posted a video interview with Insomniac's Brian Allgiar, creative director on new multiplatform IP Overstrike. Tom Ivan

Assassin's Creed Revelations Gameplay Fe

Assassin's Creed: RevelationsNews (18)Previews (6)ReviewVideos (18)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (18)Previews (6)ReviewVideos (18)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (16)Previews (6)ReviewVideos (18)Screenshots (6)Cheats and Walkthroughs We got the chance to chat with Alex Amancio, the Creative Director of Assassin's Creed: Revelations, about the historical title's gameplay and what we can expect this time around. Amancio discusses bomb crafting, traps, the story behind AC: R, and how his team has managed to bring Constantinople to life. Assassin's Creed: Revelations Gameplay Preview » Assassin's Creed:Revelations is coming out for the PC, PlayStation 3, and Xbox 360 on November 15.

2011年12月2日星期五

Star Wars The Old Republic An Introductio

By Remko Molenaar (Proxzor), OnRPG JournalistStarting today I will be writing a series of articles building up to the release of Star Wars the MMO. In this article I will be introducing this wonderful title that is coming in the end of 2011 and the confirmed release date is December 20 for the Americans and December 22 for the Europeans! Currently the closed beta is live and only a small amount of players are invited. There are several testing phases though so if you haven’t been invited yet, keep trying. Luckily my friend scored invites and was willing to share with me so expect some insider coverage in my next article! Star Wars is most likely the biggest fantasy/science fiction film series of all time. Made by George Lucas, the first trilogy started in the 70’s and 80’s, the second one was made in 1999 and the last movie released was in 2005. There was an MMO made during the reign of the follow-up trilogy that has since fallen out of style, leaving a hole in the hearts of Star Wars fans and MMO gamers everywhere. Star Wars The Old Republic, being developed by the legendary devs at Bioware, will return the Star Wars universe to the MMO genre with a whole new storyline.The setting is 300 years after the events of Bioware’s Star Wars: Knights of the Old Republic series. For anyone not familiar with these top titles, this series truly set the bar for every RPG game to come. The KOTOR series consists of the same classic Sith vs Jedi wars that made Star Wars famous in the 70s. The KOTOR series however takes place 3,500 years before the Star Wars films and the story is much more political and deep than the movies themselves. If you haven’t played these games yet I believe they are both available at a discount on Steam. If you care at all about story telling you will want to catch up on the tale before jumping into the upcoming MMO.Now back to Star Wars The Old Republic. The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War and the Jedi have relocated themselves on the planet Tython. This is the place where the Jedi Order had initially been founded, to seek guidance from the Force. The Sith control Korriban, where they have re-established a Sith Academy. You enter this universe as a fresh recruit for one of these two warring factions.Now for the people that aren’t been familiar with the “Force” : The Force is an all binding power between organisms and energy. Some people in the known Star Wars universe are force sensitive; this means they are able to utilize the Force as an extension of their own will. With this power many things can be done and people are able to achieve different skills and abilities.The Force is balanced between Good and Evil. The Jedi are the peacemakers in Star Wars The Old Republic and the Sith prefer to use it more to their evil likings. The Jedi respect the universum and serve any living organism with any problem that might occur. The Sith however use the Dark side of the Force to manipulate powerful leaders and craft the Universe to their choosing. They get their power from hate, egoism and passion.Star Wars The Old Republic is going to be a MMORPG similar in the style of other currently Pay to Play released MMORPGs such as World of Warcraft. This is Bioware’s first MMORPG, and they are trying to make SW:TOR different from most MMORPGs while not straying too far into the unknown regions of development.Because Star Wars is a really known franchise in the world right now people have high hopes for the game to become a top seller. Bioware realizes this and knows that if they can provide the basics of a solid MMO with high production values, the brand will sell itself.As such the combat is standard MMO goodness but the storyline is intricate, giving players a wide variety of choices in progressing their own personal storyline. This is nearly unheard of in the MMO genre because of the difficulties in producing custom crafted storylines for literally hundreds of thousands of players without breaking game immersion. There are a lot of choices you can make between the Light side and the Dark side and your character will evolve to a different personage every time you make a choice. In essence they have crafted a MMO theme park like so many others, but one in which you can choose to take the soft core left track or go for the full on 360 degree loop on the right track!Another big feature Bioware is using to differentiate itself is Space Combat. Every character in Star Wars The Old Republic will obtain its own space ship; this ship can be used for Space Combat or travelling to other planets. The ship will also serve as your ‘home’ where many tools and resources can be stored. Every character that will help you and join you in your journey will take residence in your own Space Ship so you can easily find them if you require their help. There isn’t a lot of information released about the Space Combat, yet there are several videos you can find on YouTube regarding the Space Combat should you seek them out. There is no information however of what purpose the Space Combat will have so this is still one big mystery for everyone and I personally cannot wait to fly with my own ship in space and shoot some evil scum. There are many playable races and classes. Only a few of them are known so far, but I expect there might be even more added to this list in the future.ChissHumanMiralukaMirialenRattatakiSith PurebloodTwi’lekZabrakEveryone known in the Star Wars universe might remember a few of these and most of them are found in the KOTOR series or even the Star Wars movies.Republic Trooper Smuggler Jedi Knight Jedi Consular Bounty Hunter Imperial Agent Sith Warrior Sith InquisitorI’ll go into greater detail on the specializations of each class after I get a bit more time in beta to see their strengths and weaknesses.Bioware has given the following system specifications for Star Wars The Old Republic:Processor: AMD Athlon 64 X2 Dual Core 4000 or better / Intel Core 2 Duo Processor 2.0 Ghz or betterMemory: At least 1.5GBRAM for XP / 2 GB or better for Windows Vista/7Graphics: ATI XT1800 or better /NVIDIA7800 or better / Intel 4100 or better. 256 MB minimum video RAM, shader 3.0 or better fully compatible graphics card.OS: Windows XP / Vista / Windows 7DVD-ROM: 8x or betterThe requirements are really not demanding that much of your machine and everyone with a computer that has been purchased in the last 5 years should easily be set to play this game.As stated above Star Wars The Old Republic will hit the shelves in December which is only 2 months away. Personally I was absolutely thrilled when my friend said he’d lend me his beta account and I definitely intend to buy the Collectors’ Edition of the game. Bioware has released details regarding the Collectors’ Edition and I must say this is most likely the priciest Collectors’ Edition I’ve ever seen, coming in at $150. I feel Star Wars The Old Republic will be bringing back the glory days of Star Wars Galaxies which is the previous MMO that was involved in the Star Wars Universe. With that game gone, this is the only way I can get my Star Wars MMO fix! I will continue making articles about my experience in the Star Wars beta so be sure to follow us on twitter and facebook to keep update on when my next article arrives!

TimeSplitters 4 'to be announced soon' -

Crytek is on the verge of announcing the return of the TimeSplitters franchise with a new game. That's according to a rumour in the latest issue of the Official PlayStation Magazine UK, on sale now."Gun-wielding monkeys are finally making a comeback! A fourth Timesplitters title is to be announced soon," it says in its rumours section. The TimeSplitters FPS series has been on a hiatus since the 2005 release of the third game, TimeSplitters: Future Perfect on PS2, Xbox and GameCube. A fourth game has, however, been rumoured for some time, most recently by a report citing a 'high-ranking industry source at Crytek' which claimed development on the fourth game is underway with a plan for its release on the next-gen PlayStation 4 and Xbox 3 consoles. Developer Crytek UK - originally Free Radical before Crytek rescued it from meltdown - officially confirmed to CVG back in 2007 that work on Timesplitters 4 had begun. It even released concept art before its long-time no-show stirred up rumours of its cancellation.

Portal 2 Peer Review DLC Video How Not

Portal 2News (64)Previews (9)ReviewVideos (57)Screenshots (85)Cheats and Walkthroughs (51)Portal 2News (61)Previews (8)ReviewVideos (54)Screenshots (85)Cheats and Walkthroughs (52)Portal 2News (81)Previews (9)ReviewVideos (59)Screenshots (85)Cheats and Walkthroughs (1) Our new intern Dan and our old video-guy Donell were tasked with making a video where they show off Portal 2's new "Peer Review"DLC. In spite of it being a simple assignment, the video you see below is the best they could do.Seriously. That's as good as they could play the game. They weren't trying to play one-handed. There wasn't an earthquake while they were capturing the footage. No one was blasting an air-horn at them at random intervals as they played.This video is as good as they are. Enjoy...if you can. How Not To Play Portal 2 "Peer Review" DLC »

2011年12月1日星期四

Star Wars Old Republic video shows off l

BioWare has sent over a new video developer diary of Star Wars: The Old Republic, which you can watch below. It shows off the Esseles, described as "a flashpoint that Republic heroes will be able to experience for themselves early in their hero's journey". During the Esseles scenes in the MMO, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.Star Wars: The Old Republic is due for release late this year.

Ubisoft drops From Dust DRM

Ubisoft is to release a patch for the PC version of From Dust that will remove online authentication DRM entirely. According to Rock Paper Shotgun, the publisher originally stated the game would require a one-off online activation, before later deciding it would always need an active internet connection to launch. If the latest post on the matter by a Ubisoft forum manager is to believed, that won't be the case for much longer."We recognize that one of our posts in the From Dust forum regarding the need for authentication in the game was not clear," it reads. "We sincerely apologize for the misunderstanding."Our tech teams are working on a patch that should release in approximately two weeks that will eliminate the need for any online authentication. This development time is required as we are working to ensure that those who have already started the game, and who's progress is currently saved on our servers, will receive and save their game information locally."Once the patch is ready, players who already have the game will automatically receive the update on their next login and subsequent game sessions will be 100% offline."Earlier this month, Ubisoft also backtracked on the use of always-on DRM for Driver: San Francisco following negative consumer feedback. Tom Ivan

Assassin's Creed Must-see Encyclopaedia

Ubisoft's released a video detailing the insanely detailed Encyclopaedia set to be bundled with the Animus edition of Assassin's Creed Revelations.The publisher has recruited the help of five community writers and a design agency to produce the encyclopaedia, which it warns will contain some spoilers regarding the series' main antagonists, the Templars. Watch in HD No comments yet, be the first! As far as we can tell, as well as the regular version of Assassin's Creed Revelations there's a Signature Edition, an Ultimate Bundle, an Animus Edition and a Collector's Edition.Revelations is out on November 15. Andy Robinson

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