2011年12月27日星期二
Criterion making an open-world racer
Burnout and Need for Speed: Hot Pursuit developer Criterion Games may be working on new open-world racer, if a current job advert is anything to go by. An opening for an AI programmer at Criterion listed on EA's recruitment website is seeking a candidate capable of creating "believable, open world AI Racing Drivers".Although the studio's most recent game, Need for Speed: Hot Pursuit, was quite a linear affair, Criterion is a dab hand at open-world racers, with Burnout Paradise serving as the most obvious example.The next game in the Burnout series. Burnout Crash, is a top-down arcade game set for release on XBLA and PSN later this month. Tamoor Hussain
Official Xbox Magazine gets spanking new
CVG stablemate Xbox 360: The Official Magazine has unveiled a sexy new website over on OXM.co.uk - and we thoroughly recommend you go and check it out now. The new site puts OXM's news and exclusive content centre stage, and adds three brand new dedicated channels - Xbox LIVE, Kinect and Movies.This is all wrapped up in a striking new smartphone and tablet-friendly design. The user experience is enhanced thanks to improved site navigation and search, and there's full social media integration and improved comments functionality. Jon Hicks, Editor of Xbox 360: The Official Magazine says: "The print edition of OXM has long been the authority on Xbox 360, and the new-look www.oxm.co.uk extends that online."As well as being the essential guide to what's happening on Xbox right now, we deliver exclusive features and videos from the award-winning OXM team every day. We're overflowing with ideas for videos, features and events and the new site means we'll be putting them into action very soon."In addition, the site boasts a new video player on the home page giving instant access to a wealth of original content, trailers and gameplay footage. This includes the OXM Report, the magazine's weekly video feature on Xbox Live.Meanwhile, the Xbox LIVE Channel keeps users up to date on the latest and greatest content available to download from Xbox LIVE - revealing hidden gems and unmissable add-ons - and the Kinect Channel offers a hub for Xbox 360's hugely successful motion sensor. CVG Staff
Star Wars Old Republic video shows off l
BioWare has sent over a new video developer diary of Star Wars: The Old Republic, which you can watch below. It shows off the Esseles, described as "a flashpoint that Republic heroes will be able to experience for themselves early in their hero's journey". During the Esseles scenes in the MMO, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.Star Wars: The Old Republic is due for release late this year.
2011年12月26日星期一
Modern Warfare 3 Proper gameplay video,
Activision's released official Modern Warfare 3 multiplayer screenshots and proper gameplay footage, after the van-load we grabbed from the trailer.In case you missed the Call of Duty XP madness last night, stick your eyes on the first official Modern Warfare multiplayer details, plus our Modern Warfare 3 hands-on from Los Angeles. Watch in HD No comments yet, be the first! For the word-shy, we've also posted video interviews on Call of Duty Elite and Modern Warfare 3 itself. Andy Robinson
Assassin's Creed Revelations Multiplayer
Assassin's Creed: RevelationsNews (30)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (31)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and WalkthroughsAssassin's Creed: RevelationsNews (28)Previews (10)ReviewVideos (29)Screenshots (6)Cheats and Walkthroughs Assassin's Creed:Revelations will be upon us in just a few short weeks, and while we wait, X-Play's Morgan Webb got the chance to talk with Ubisoft Live Team's Andreane Meunier about the ways multiplayer is going to be even better than before. Get the scoop on the new modes you'll be playing. Assassin's Creed: Revelations Multiplayer Preview »
Rambo The Video Game coming to PS3, 360
"God didn't make Rambo. I made him." That might be true, Trautman. But now a video game developer's getting in on the act. According to trade bible MCV, a Rambo game will be coming to Xbox 360, PC and PS3 next year from UK publisher Reef Entertainment.The firm has secured the rights from movie company StudioCanal, and includes the option to develop and release a series of titles based on the Sly Stallone films.The first game, Rambo - which will be based on the first Rambo trilogy - is scheduled for release in the fourth quarter of 2012. A long wait for a hero."With the success of the most recent Rambo film, and an international appetite for action movies with Expendables 2 scheduled for release next summer, we felt now was a good time to do something special with this licence," said Reef Entertainment CEO Peter Rezon.Craig Lewis, commercial director at Reef added: "We have big ambitions for Reef and the Rambo IP is the first step in establishing us as a worldwide player."Rambo will be a triple-A title on PS3, Xbox 360 and PC and will capture the gritty atmosphere and full-on action which made the Rambo movies so successful." Tim Ingham
First Grand Slam Tennis 2 screens
EA Sports has lobbed over the first screens for Grand Slam Tennis 2. Announced earlier this month and set for release in 2012, the game's in development for PS3 and Xbox 360.It'll offer Move support on PS3 and a mixture of current and classic stars on both platforms. Check out the full feature list here once you've given the screens an eye over. Tom Ivan
X-Play's Guild Wars 2 Combat Sneak Peek
Guild Wars 2News (33)Previews (11)ReviewVideos (37)Screenshots (35)Cheats and Walkthroughs X-Play went to the source, ArenaNet, to find out how Guild Wars 2' combat will work. Each class has been given the ability to play multiple roles. This means you won't get saddled with the roll of tank and everyone has some healing moves. This definitely shapes the way ArenaNet paces combat for Guild Wars 2. Check out the combat for yourself. Guild Wars 2 Combat Preview »
3DS price cut puts PS Vita 'in a tough po
Nintendo's decision to slash the price of the 3DS only six months into its lifecycle may have thrown a spanner in the works for Sony's PS Vita plans,福州担保, according to a number of analysts. BIlly Pidgeon of M2 Research told IndustryGamers he thinks Sony will have to carefully consider its Vita pricing ahead of the portable's expected launch later this year. "When Sony announced PS Vita pricing at $249.99, 3DS price had to come down," he said. "PS Vita pricing feels compatible with value now, but unless the economy improves more rapidly, a price cut should come sooner rather than later."Jesse Divnich of EEDAR also said: "This price cut does put the Vita in a tough position. It all comes down to the content and if the Vita can deliver a library of high quality entertainment products, it should be able to thrive at the $249 price point."Meanwhile, David Cole of DFC Intelligence suggested the early 3DS price cut suggest Nintendo's feeling the heat from Vita. "I just looked at [Nintendo's] revised financial forecasts and they are ready to take a hit. They are really being aggressive. It is very unlike Nintendo to be willing to take such a loss."I think what it says is that they really feel the heat from the Sony Vita. I see it as a move to protect their market share and position in handhelds. I would not call it desperation but more a very aggressive defensive action by the market leader to hold on to market position."Earlier this week a Sony studio partner appeared to confirm reports that Vita's RAM was cut by the platform holder in order to make the device's price more competitive.
2011年12月22日星期四
Dead Island A Zombie Getaway
By Jackson Leung (Mepath), OnRPG Tech WizardIt was Sunday night. My brother and I decided to go to our usual gaming stop; a cyber-cafe on the outskirts of town. It seems like those are the only places you can find them anymore. We were brimming with excitement over this new zombie game called Dead Island. It wasn't long before we fired the game up and assumed our digital identities.I became Xian Mei, the daughter of a Hong Kong inspector, smart, lethal, and deadly. Who, due to the unfortunate circumstance of being a female in a male dominated society, had her talents squandered by being sent to this island resort to observe for criminal activity. Curses.My brother assumed the identity of Sam B. An African American rap star (yes, he's American, the game said he grew up in New Orleans).It was business as usual, I was partying it up at the resort. After a hard night of partying, I washed down some pills with my liquor and passed out on my bed.I woke up the next morning, did my routine, and on the way out, there was something definitely wrong. The hotel's halls were littered with suitcases. Some of these suitcases were randomly dispersed across the floor. Some of these suitcases were piled on top of each other, and some of these suitcases were made into a wall, but for what? I pondered this question as I emptied the suitcases of their contents into my pockets-of-infinite-storage.It was weird, there were hotel rooms left open, blood stains everywhere, and even dead bodies. It must have been some wild party. It was weird, but I was late for work. I took the elevators down, when suddenly; it came to an abrupt stop. The power went out. A sound. The elevator started plummeting down. The doors flew open, and I saw, a person lying on the floor. He was surrounded by people with gray, ashy skin, their bodies showing wounds that by any medical standards were lethal. Seconds later, I noticed that they had said man's intestines in their hands, and in their mouths. At the same moment, these cannibals took great interest to me, and started running towards me. Not a weapon in hand, stuck inside an elevator, and seeing these hoards of blood-thirsty gray people running towards me. I thought it was the end, I'm too young and beautiful to die; tear.The elevator door slammed shut, another sudden drop, and the lights came back on. A voice from the camera offered help. They said I had to run into some maintenance room and obtain a weapon. It's the only way I'm going to live. Shortly afterwards, the elevator opened, and I was at the lobby.I don't know where the maintenance room was, but I'm going to get there quick. Right after I empty these suitcases I found of their contents. But I didn't have enough time for that. It wasn't long until these gray people, which I'll call zombies, took notice of me. I ran as fast as I could, I saw a door leading to a room that didn't look like a hotel room. I made a beeline for it. I ran in front of the door, and then I dove inside.When I came to, I was surrounded by people who were about to knock my head off with a bat. It wasn't until I proved to them that I was capable of coherent thinking that they left me alone. Apparently, I am one of the few people who are immune to the virus, and one of the few people that can be bitten, and not show the same symptoms as everyone else. Sam B is another person with this mixed blessing. The once tropical paradise is now a living zombie nightmare.Together Sam and I took our first steps out into the world of Dead Island. Taking on requests by the islanders in hopes that we can help obtain and accomplish whatever they need to help us get off the island. It wasn't long before Sam and I were bashing in zombie skulls with whatever we could get our hands on. We had to resort to the oars from a boat, a shovel stabbed into the sand, and a kitchen knife pulled fresh from a downed zombie just to name a few of our odd ball weapons. Of course the zombie waves were endless and these primitive weapons wore out to a state of uselessness quickly.We've recovered access cards, rescued wives, recovered medicine, salvaged car parts, and whenever we had a moment of rest, we'd improve our weapons. Whenever we came across some tools left out on some table, we'd use them to strengthen our weapons. Anything even resembling a weapon would quickly fall into our infinite-pockets!We were on the way to restore the lighthouse power generator so that ships out at see can come to our rescue when we heard the sound we both dreaded the most. "Sorry guys, we're now closing. Please log out. I hope guys had fun." We grudgingly logged off the computers and proceeded home, excitedly sharing our thoughts of the game. We will definitely be playing this game again, in fact, I already bought two copies for our home PCs!I am a huge zombie genre fan. So this review reflects mainly my opinion, and will be biased. I have a strong preference for George A. Romero zombie films and Dead Island sucked me into a world just like Romero would have imagined.This game is like a mix of Dead Rising, Dead Rising 2, Left 4 Dead, Resident Evil, and Grand Theft Auto. It had the need to obtain weapons, these weapons also get worn down and break, just like Dead Rising. It had the ability to mess with your weapons, just like Dead Rising 2. It had the zombies chasing you like Left 4 Dead, but unlike left 4 dead, avoided the campy unrealistic occurrence of sudden hordes of zombies arriving. You kind of have venture into areas where zombies are located for them to take notice of you, and then the chasing starts. Finally, there's the atmosphere of Resident Evil. You don't feel like you're going to die any time soon, but you're always concerned that something might kill you. There might be something around the corner, behind that bush, behind you! At the same time, not only are you scared of being killed, you're scared of wasting your precious weapon's durability on killing the damn thing. Finally it resembles GTA in that you can steal and take whatever you need to survive with little worry of legal repercussions.I loved everything about this game, and in my book, this is a must play game for any zombie fan. It's a good single player game, but to get the full experience you MUST play it with friends. Some people say that this game brings nothing special to the table, but really, I'm not sure if there has been another zombie-genre game that has fulfilled this zombie-fan-gamer's desires any better. Dead Rising was great when it came out, Left 4 Dead was intense, and Resident Evil kept me awake at night, but this game has a whole different feel altogether! I feel like I've been on that island, and I've slain those zombies, and I desperately need to get back to the game so that Xian and Sam can leave that island! They need me!The Verdict: Play me now (10/10)* zombies* visuals* sound*zombie bros* atmosphere* realism* open-world environment*zombie room service* their first trailer* the list goes on...* I can't really think of any. Perhaps if the graphics were more realistic, then when that day comes where I finally bash my computer screen in after losing a match of Starcraft, I could use Dead Island as a reactionary excuse.I'm always lurking the forums and redesigning OnRPG. Feel free to say hi.
God Of War Studio Working On An Unannounc
The sad, revenge-fueled story of Kratos apparently came to an end with the release of Sony Santa Monica's God of War 3 last year. While there's little doubt that we'll see more of the ashy Spartan warrior at some point in the future, the studio has apparently shifted its efforts to focus on something entirely new.A Gamasutra job posting reveals that Sony Santa Monica is working on an "unannounced new IP." The open position is for a Senior Level Designer, and the listing further notes that candidates with experience developing an open world game are preferred. The God of War series is known for its very linear structure, so it seems that this new game will be a departure on more than one level.Source: Gamasutra
Nintendo 3DS conference to feature 'new p
Following confirmation of a pre-TGS 3DS show last week, Nintendo has dated the event and confirmed that it will be streamed online. The Nintendo 3DS Conference 2011 will be held at Tokyo Big Site on September 13 at 12:00 noon (Japanese Standard Time) and be streamed via live broadcast on Nico Nico and Ustream.The event is described as a "Nintendo 3DS new product announcement conference," which probably refers to new game reveals for the handheld but may also boost the creditability of a recent report claiming Nintendo's set to launch redesigned 3DS hardware, complete with a second analogue stick and "radically toned down" 3D visuals. Tom Pakinkis