By Vincent Haoson, OnRPG Journalist Perpetuum: Terra Incognita is a new subscription based sci-fi MMORPG from Avatar Creations. The game focuses on the concept of companies/conglomerates trying to get the most resources out of the planet Nia with you as part of their "workforce".For a subscription based MMORPG, I must say that Perpetuum looks pretty shabby compared to the bigger titles out there. Your "robot" is blocky and the visuals lack the oomph you'd find even in free to play games.I don't know though if this is related to the world you're supposed to explore and mine, but it seems that the game never loses the color gray. While the game description puts Nia as a world that's similar to Earth, the planet feels more like cybertron instead of Gaia. It doesn't help that Nia is in fact filled with "synthetic" creatures which you'll have to destroy with either guns or rockets to emphasize its cyber-tronish characteristics more.While Perpetuum does muck things up with the Earth-likeness of Nia, the game at least conveys a world that hits its mark as far as sci-fi is concerned.Being that Perpetuum revolves around the story of commerce, mining and territory building, the game jumps between mining, earning resources, PVE-ing and PVP-ing. Before you jump to the conclusion that Perpetuum is action-packed with arcade-style controls, I will set you straight.The game plays more like a RTS game rather than your usual action-based space themed MMOs. While you control only one ship, your tactics will play a key role in the success of failure of each mission.Perpetuum allows you to fully customize your "mech". The customization options remind me of the console game Armored Core where your mech's look is determined by the parts you equip it with. Equipping parts to your robot isn't an easy task as anyone with experience with MMOs would expect. You have to actually mix and match the parts so that it fits to your intended task for the said robot. You also have to juggle with the limitations set by the capabilities of certain parts which hails back to the customization feature of Armored Core where the parts you can equip is determined by the power of the core generation of said AC robot. All this remains true in Perpetuum.Aside from equipping your mech in Perpetuum your robot's strengths and weaknesses are also determined by how you build up your "pilot". This is set from the start via the choice of alliance your pilot has and focus on what skills your "pilot" should have. You can further determine this in-game every time your character levels up. Perpetuum uses a more customization friendly setup because the game let's you choose the "skills" your character can acquire.While the customization of the mech is pretty thorough, the avatar creation is on a whole different plane but not in a good way. Yes you can "tweak" your avatar's look you don't really see it in action. The only use for your avatar is for the headshot of your character shown in your "character screen" and that's about it. I should also add that your character's headshot is comic to look at. It's pretty obvious that Avatar Creations didn't really put a lot of effort in the avatar creation compared to the other "customization" aspects of the game and that's forgivable in my book since you won't really bother with your avatar in the long run.As I mentioned earlier, Perpetuum jumps between mining, PVE-ing and PVP-ing. The game uses a consistent open world PVP system with only one server to promote not only community building but also a "supposedly" intense PVP experience for players.Battling monsters and other characters requires you to prep your targeting system while "arming" your weapon systems. You also have to work with the range of your weapons before you can start firing at your targets. Fighting low leveled monsters can even be a pain if you come in guns-a-blazin'. In fact there will be times that you have to be in a group to win the low level mobs since- they are tend to group up and will tear you apart before you have time to even snipe off one.Perpetuum has a pretty solid community for a starting MMO. Once you get into the game you are welcomed by a GM who's tasked to help new players out in understanding the game. Aside from that the community chat is vibrant with players both helpful and not.However I can't really give my final verdict for the game's community since it's still new and based on experience sometimes communities which start out as great have the tendency to turn bad once more players come in. So I'll let you decide on that one.Overall, Perpetuum is a solid MMO that gives players a lot more customization features than your normal sci-fi MMO. Personally I don't think that the game's visuals merit this to be a subscription based game, however its robust customization and gameplay systems would make it worthwhile. With the way things are standing for Perpetuum, Avatar Creations have to be consistent with the updates because the game is specialized to hit a target market of gamers who want more "personal touches" in their sci-fi MMOs.My few gripes aside from the game's visuals are that the interface is cluttered. While yes, you have the power to customize your interface’s looks, the menus are vast and required so a bit of clutter is a necessary evil to stay efficient. Aside from the cluttered interface, the controls can be quite a handful and complicated so you can't just jump in and play without going through the game's tutorial. This can be a deal breaker for a lot of people who'd like to jump into the game as soon as they made their characters but I think this is a good "filter" for the quality of players who would actually spend time (and money) on the game.Perpetuum is a game that appeals to the more "hardcore" sci-fi gamers or at least to the people tired of the daily grind of the standard industry MMO.Graphics - 2/5 Controls - 3/5 Features - 3/5 Customization - 5/5 Community - 4.5/5
2011年11月8日星期二
Monthly 3DS sales more than double in Jap
Japanese 3DS sales hit 384,000 units in August, 2.6 times the system's July total. That's according to figures from Enterbrain (via Andriasang), which pegs August as the second-best month on record for 3DS, the console having sold 430,000 units in March following its late-February launch.The portable has topped Japan's weekly hardware sales chart since its price was reduced from 25,000 to 15,000 on August 11.Nintendo is to hold a "3DS new product announcement conference" on September 13 ahead of the Tokyo Game Show. Tom Ivan
Apple stock drops 5%, wipes billions off
A five percent fall in Apple stock following Steve Jobs's resignation as CEO has wiped more than £10.3 billion off the iPhone maker's market value. Apple's stock market value fell from $348 billion to $330.5 billion in after-hours trading on Wednesday night as investors demonstrated concern over the company's long-term future, the Guardian reports."The short-term selloff of Apple shares immediately after the announcement is driven by fears that Apple will not continue to perform as it has, once Steve Jobs leaves the CEO role," said Ovum chief analyst Jan Dawson. "However, these fears appear relatively unfounded at least in the short-term."Tim Cook, formerly COO and now CEO, has been in day-to-day charge of Apple not only since January, but during two previous periods when Steve Jobs's health prompted extended absences. On all three occasions, Steve Jobs was nevertheless involved in major decisions and continued to set strategy for the company. His new role as chairman suggests this will continue to be the case even if he does not sit at a desk in Cupertino for eight hours every day."Earlier this month, Apple briefly jumped ahead of oil and gas corporation Exxon Mobil to become the world's most valuable company. Tom Ivan
UK CHART Zumba Fitness still at No.1
Zumba Fitness is the UK All Formats Chart No.1 for the seventh week running and its tenth in total. The exercise title places ahead of Cars 2 and Call of Juarez: The Cartel, while Just Dance 2: Extra Songs and Lego Pirates of the Caribbean round off the top five.Elsewhere, LA Noire re-enters the top ten as Dungeon Siege III falls out of it, and The Sims 3: Town Life Stuff is the highest new entry at No.12.GfK/Chart-Track Top 10 (week ending July 30):01. Zumba Fitness (505 Games)02. Cars 2 (Disney)03. Call of Juarez: The Cartel (Ubisoft)04. Just Dance 2: Extra Songs (Ubisoft)05. Lego Pirates of the Caribbean (Disney)06. Dirt 3 (Codemasters)07. Harry Potter & The Deathly Hallows Part 2 (EA)08. FIFA 11(EA)09. LA Noire (Take-Two)10. Call of Duty: Black ops (Activision)Leisure software charts compiled by Chart Track, (C)2011 UKIE Ltd
2011年11月7日星期一
Driver PC DRM requires constant internet
Ubisoft has revealed that the PC version of Driver: San Francisco will require players to be constantly connected to the internet. The Driver store page on Valve's service lists "3rd-party DRM: Ubisoft's Online Services Platform" in its game details section, and Ubisoft community developer Mathieu Willem confirmed on the official Driver Twitter: "PC version requires permanent internet connection."Ubisoft first revealed its controversial DRM in January last year, saying it was "justified by the gameplay advantages offered by the system and because most PCs are already connected to the internet". It went on to say the measure "offers protection against piracy, an important business element for Ubisoft and for the PC market in general".However, it later loosened its policy so that players only needed to be online when booting up PC titles.